Spellwright Studios
Valor's Epoch. Hex combat after the fall.
Valor went silent. The Guild kept posting work. Spellwright built a fifth-edition hex table for it: forest nodes, a three-seat company, and contracts that climb from a filmed-over well to a CR 5 horror under the roots.
The full campaign
A party that keeps its scars
Guild hall, hearth rests, professions, contracts that keep climbing — the full campaign is in development. Four of its contracts already play free in the browser: same client, same 5.1 math, no account.

From the studio
Reading
SRD attribution
The licensed rules material and adaptations used in Valor’s Epoch.
1 min
A Film on the Well
The well at the grove has gone thick. Trunks weep a film that pits steel. The first contract: three slimes, a door with Action Surge, and a valley that can still be saved.
2 min
The Rot in the Hollow
Rot creeps from the old hollow, darker than damp, green going black. A commanding mass and a blight. Cut it out before it reaches the farmsteads.
2 min
The Source Below
The grove keeps coming back crawling. A CR 5 lord that buds. Extra Attack on the door, Spirit Guardians in the air, and a wizard still on second-level weather.
2 min
The Unseen Shooter
Traders arrive with clean punctures and no weapon in memory. Two needlers on the brushline. A Champion in the door, Channel in the pocket, and range as doctrine.
2 min
Playing on this site
Four open contracts, playable in the browser right now. No account needed. The full campaign is in development.
2 min