Guest contracts
Encounters
Four jobs, four difficulties. The party is mixed on purpose: a door that grows from Action Surge to Extra Attack, casters who pick up Channel, second-level weather, then Spirit Guardians. Read the scrap, then play it here.
A Film on the Well
The well at the grove has gone thick. Trunks weep a film that pits steel. The first contract: three slimes, a door with Action Surge, and a valley that can still be saved.
2 min · play here
The Rot in the Hollow
Rot creeps from the old hollow, darker than damp, green going black. A commanding mass and a blight. Cut it out before it reaches the farmsteads.
2 min · play here
The Source Below
The grove keeps coming back crawling. A CR 5 lord that buds. Extra Attack on the door, Spirit Guardians in the air, and a wizard still on second-level weather.
2 min · play here
The Unseen Shooter
Traders arrive with clean punctures and no weapon in memory. Two needlers on the brushline. A Champion in the door, Channel in the pocket, and range as doctrine.
2 min · play here