journal · 2 min read

What lands on the table

Dice beside the minis. A number a player can read. A hit that sits on the figure. The math is still 5.1.

Dice land on a pad beside the miniatures, not on a figure’s head — the same place a physical table would put them. When a hit needs a number seen fast, an overlay die shows it without hiding the total in a fist.

The physics of a tumbling die are a pleasure, not a rule: if a die cocks against the pad, the number is still the number the roll produced. Nothing overrides 5.1 for a prettier bounce.

Effects land on the figure that was hit, not across the whole board — this is a woodland table, not a fireworks show, and a miss stays a plain miss with no consolation flash. The log states results the way a person would say them across a table: “The cleric kept them standing.” “The warrior took the needle.” No purple prose standing in for a sentence a reader can trust.

None of this changes the math underneath. Armor class, saving throws, spell slots, Second Wind as 1d10 plus level, Bless exactly as the document wrote it. A critical hit is 5.1’s critical hit, not a chart borrowed from a heavier book. And there’s no gold or ledger on this glass — a guest sitting isn’t a shop.